' Direct 3D example with alphablending for Rapid-Q by William Yu

$TYPECHECK ON

CONST alClient = 5

'-- Light Types
CONST D3DRMLIGHT_AMBIENT = 0
CONST D3DRMLIGHT_POINT = 1
CONST D3DRMLIGHT_SPOT = 2
CONST D3DRMLIGHT_DIRECTIONAL = 3
CONST D3DRMLIGHT_PARALLELPOINT = 4

'-- Renderer modes
CONST D3DRMRENDERMODE_BLENDEDTRANSPARENCY = 1
CONST D3DRMRENDERMODE_SORTEDTRANSPARENCY = 2
CONST D3DRMRENDERMODE_LIGHTINMODELSPACE = 8
CONST D3DRMRENDERMODE_VIEWDEPENDENTSPECULAR = 16
CONST D3DRMRENDERMODE_DISABLESORTEDALPHAZWRITE = 32


DECLARE SUB DXInitialize(Sender AS QDXScreen)
DECLARE SUB DXInitializeSurface(Sender AS QDXScreen)
DECLARE SUB DXTimerExpired

DIM DXTimer AS QDXTimer
    DXTimer.Enabled = 1
    DXTimer.Interval = 0
    DXTimer.OnTimer = DXTimerExpired


CREATE Form AS QForm
    Caption = "Direct 3D Example"
    Center
    CREATE DXScreen AS QDXScreen
        Init(320,240)
        Align = alClient
        Use3D = 1
        UseHardware = 1        '' This is for non-3D accelerated video cards.
                               '' 3D will be emulated using software, which
                               '' is much slower.
        OnInitialize = DXInitialize
        OnInitializeSurface = DXInitializeSurface
    END CREATE
    ShowModal
END CREATE


SUB DXInitialize(Sender AS QDXScreen)
   DIM Light AS QD3DLight, Ambient AS QD3DLight
   DIM LightFrame AS QD3DFrame, MeshFrame AS QD3DFrame
   DIM MeshBuilder AS QD3DMeshBuilder
   DIM Texture AS QD3DTexture

   DXScreen.LoadTexture("back2.bmp", Texture)
   DXScreen.SetBackgroundImage(Texture)

   DXScreen.CreateFrame(LightFrame)
   DXScreen.CreateFrame(MeshFrame)

   DXScreen.CreateLightRGB(D3DRMLIGHT_DIRECTIONAL, 0.9, 0.9, 0.9, Light)
   LightFrame.AddLight(Light)

   DXScreen.CreateLightRGB(D3DRMLIGHT_AMBIENT, 0.1, 0.1, 0.1, Ambient)
   DXScreen.AddLight(Ambient)

   LightFrame.SetPosition(2, 0, 22)
   DXScreen.SetCameraPosition(-5, 10, 0)
   DXScreen.SetCameraOrientation(0.35, -0.65, 1.0, -0.15, 1.0, 0.5)

   MeshFrame.SetPosition(0, 0, 15)
   MeshFrame.SetOrientation(0, 0, 1, 0, 1, 0)
   MeshFrame.SetRotation(0, 1, 0, 0.05)       ' Angle of rotation = 0.05

   DXScreen.CreateMeshBuilder(MeshBuilder)

   'MeshBuilder.Load("cube.x")          '-- Cube object
   MeshBuilder.Load("egg.x")            '-- Egg object
   MeshBuilder.Scale(3,3,3)
   MeshBuilder.SetRGBA(.1, 1, .1, 0.7)  '-- Alpha blending!
   MeshFrame.AddVisual(MeshBuilder)
END SUB

SUB DXInitializeSurface(Sender AS QDXScreen)
   DXScreen.SetRenderMode(D3DRMRENDERMODE_BLENDEDTRANSPARENCY OR D3DRMRENDERMODE_SORTEDTRANSPARENCY)
END SUB

SUB DXTimerExpired
   'DXScreen.Fill(0)                   ' Call this or
   'DXScreen.ForceUpdate(0,0,50,40)    ' Update FPS text only
   DXScreen.Move(2)                    ' This does the rotation by 2 times
   DXScreen.Render
   DXScreen.TextOut(10,10,"FPS: "+STR$(DXTimer.FrameRate), &HFFFFFF, -1)
   DXScreen.Flip
END SUB
